Inertia – Collect the Gems Avoiding the Mines – Puzzle Game



In this game, you play a small green ball sitting in a grid full of obstacles. Your aim is to collect all the gems without running into any mines.

You can move the ball in any orthogonal or diagonal direction. Once the ball starts moving, it will continue until something stops it. A wall directly in its path will stop it (but if it is moving diagonally, it will move through a diagonal gap between two other walls without stopping). Also, some of the squares are ‘stops’; when the ball moves on to a stop, it will stop moving no matter what direction it was going in. Gems do not stop the ball; it picks them up and keeps on going.

Running into a mine is fatal. Even if you picked up the last gem in the same move which then hit a mine, the game will count you as dead rather than victorious.

Game types:

  • 10×8 grid
  • 15×12 grid
  • 20×16 grid
  • Custom size grid

Here is a short video demonstrating Guess (Master Mind), Inertia, Tents, Mines (Minesweeper), and Solo (Sudoku).

This game was originally implemented for Windows by Ben Olmstead, an American software engineer currently employed by Google.

Below is a short tutorial showing you how to download and compile the latest source code for this game, and the other 38 games in the puzzle collection. The tutorial takes place in Linux, using the Ubuntu 17.10 distribution, but the procedure will be the same, or very similar, for other Linux distributions. If you find the tutorial helpful, please give the video a like and subscribe to our YouTube channel.

Besides the main 3 operating system, the puzzle collection has also been ported by contributors to Palm, Android, Symbian 60, iPhone, iPad, and the Windows Store.

Developer: Simon Tatham, Richard Boulton, James Harvey, Mike Pinna, Jonas Kölker, Dariusz Olszewski, Michael Schierl, Lambros Lambrou, Bernd Schmidt, Steffen Bauer, Lennard Sprong, and Rogier Goossens
License: MIT
Written in: C, Java, JavaScript

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