Sixteen – Arrange the Tiles into Order – Puzzle Game

Sixteen

Sixteen

Sixteen is visually similar to Fifteen but with a different type of move. This time, there is no hole: all 16 squares on the grid contain numbered squares.

Your goal is to shift an entire row left or right, or shift an entire column up or down; every time you do that, the tile you shift off the grid re-appears at the other end of the same row, in the space you just vacated.

To win, arrange the tiles into numerical order (1,2,3,4 on the top row, 13,14,15,16 on the bottom). When you’ve done that, try playing on different sizes of grid.

Game modes:

  • 3×3
  • 4×3
  • 4×4
  • 5×4
  • 5×5
  • Custom mode where you define the width, height, and number of shuffling moves

Below is a short tutorial showing you how to download and compile the latest source code for this game, and the other 38 games in the puzzle collection. The tutorial takes place in Linux, using the Ubuntu 17.10 distribution, but the procedure will be the same, or very similar, for other Linux distributions. If you find the tutorial helpful, please give the video a like and subscribe to our YouTube channel.

OSSupportedNotes
Besides the main 3 operating system, the puzzle collection has also been ported by contributors to Palm, Android, Symbian 60, iPhone, iPad, and the Windows Store.

Homepage: www.chiark.greenend.org.uk/~sgtatham/puzzles/
Developer: Simon Tatham, Richard Boulton, James Harvey, Mike Pinna, Jonas Kölker, Dariusz Olszewski, Michael Schierl, Lambros Lambrou, Bernd Schmidt, Steffen Bauer, Lennard Sprong, and Rogier Goossens
License: MIT
Written in: C, Java, JavaScript

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