This is a 3D real-time strategy game, where you control the armies of two different factions: Tech, which is mainly composed of warriors and mechanical devices, and Magic, that prefers mages and summoned creatures in the battlefield.
Glest takes place in a context which could be compared to that of the pre-renaissance Europe, with the licence that magic forces exist in the environment and can be controlled.
The current version is fully playable, includes single player game against CPU controlled players, two factions with their corresponding tech trees, units, buildings and some maps.
The core game allows the player to take control of two completely different factions: Tech, which is mainly composed of warriors and mechanical devices, and Magic, that prefers mages and summoned creatures in the battlefield.
- XML definitions. Every single unit, building, upgrade, faction, resource and all their properties and commands are defined in XML files
- G3D models. Glest uses its own 3D format for unit models and animations
- Map editor
- Human players can test their skills against challenging AI controlled opponents. Glest uses the A* pathfinding algorithm and other well known AI techniques
- Multiplayer over LAN/internet
- In-game chat
|System Requirements: Pentium 4 / Athlon processor, OpenGL 1.3 compatible video card and drivers (ie: GeForce, radeon), OpenAL compatible sound card and drivers. Glest is also available for FreeBSD.
Developer: Martiño Figueroa, Jose Gonzalex, Tucho Fernandex, Jose Zanni, Felix Menendex, Matze Braun, Macros Caruncho
License: GNU GPL v2 (code), Creative Commons Attribution-ShareAlike 3.0 Unported license (data, such as models and sounds)