NAEV is a 2D space trading and combat game.
NAEV is played from a top-down perspective, featuring fast-paced combat, many ships and outfits, and a large galaxy to explore. The game is highly open-ended, letting players proceed at their own pace.
In each inhabited star system, there will be one or more space stations or planets, where players can land to refuel their ships, find missions, trade equipment, commodities and ships, and re-equip their vessels. Each ship possesses a number of slots in which equipment can be placed. Ships are also limited by their CPU power, such that light vessels are unable to mount items meant for capital ships.
While the game presents players with automatically-generated missions, there are lots of unique missions exploring various plot lines and driving the storyline forward.
Ships encountered in NAEV range from small scout ships to immense battle-cruisers, with many intermediate classes.
- Fast paced combat
- Different factions: Empire, Dvaered, Proteron, Sirius, Za’lek, Goddard, Frontier Liberation Front, Collective and Galactic Pirates
- Expanded gameplay compared to Escape Velocity e.g. players can own more than one ship
- Utilities to create content including Resedit, which allows planets and star systems to be generated quickly
- A large galaxy with hundreds of planets and moons to explore.
- Real-time, semi-Newtonian gameplay reminiscent of the Escape Velocity games
- Many different ships to buy and pilot, and many ways to customize each of them
- Multiple factions, each with unique ship designs and personalities
- Hidden jumps, currently only discoverable via special maps
- Lua console allows you to modify many things
- Full screen or windowed
|NAEV gets its inspiration from Ambrosia Software's classic game, Escape Velocity. A portable installation is available for Windows. NAEV has recently been added to Steam, but it remains open source.
Developer: Edgar Simo-Serra "bobbens", Nikola Whallon, Ian Douglas Scott, Deiz, Bas Fournier "BTAxis", and contributors
License: GNU GPL v3 (code), GPL v2, GPL v3, CC-by, CC-by-sa 3.0 and public domain (media)
Written in: C; Missions, events, GUIs and AIs are all written using Lua
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