This is an exciting RTS game in which massive robot armies fight in an endless conflict. A powerful interface allows players to easily implement their economic, strategic, and tactical decisions. Units interact intuitively, using real-world projectile and movement physics.
It boasts over 100 diverse units including Vehicles, Tanks, Hovercraft, Planes, Gunships, Ships, Spider walkers, and dozens of other different robots offering unique strategic options and a dynamic combat style.
Players start out with a construction-capable bipedal mech known as the Commander which acts as the player’s avatar. Players use their commander to construct a base of operations from which they can expand to fight and ultimately destroy opposing players. Players can use experience points to upgrade their commander with new weapons and modules.
Players earn experience points for each Zero-K game they play. These may be used to unlock new units for use in game or to customize their commander. After they play enough games, players will be able to unlock the entire Zero-K unit collection. This feature exists to prevent new players from building units that are not designed to be used by inexperienced players, thus, they must gain experience playing Zero-K before they can use those units.
The game includes 10+ factories each with 8+ unique units for a huge variation of viable build orders on most maps. Aside from the factories, there are many important buildings that create resources, provide radar coverage, shield units from Enemy weapons, conceal units from enemies, provide defence to a static location, and perform many other functions.
|Zero-K makes extensive use of Lua scripting for interface and gameplay changes/enhancements.
License: GNU GPL v2