Speed Dreams

Speed Dreams

This is a cross-platform, open source motorsport simulator.

Speed Dreams is a fork of the famous open racing car simulator TORCS, aiming to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, as well as constantly improving visual and physics realism.

Features include:

  • 44 tracks
  • 28 cars
  • Animated drivers with some cars
  • Different camera modes
  • Close to realistic physics
  • Experimental full 3D physics engine (user selectable)
  • Customizable controls
  • Automatic shifting, ABS, ASR
  • Visually reworked menus
  • 3 amazing fine tuned and balanced new car sets: Super Cars, 36 GP and LS-GT1
  • Updated TRB1 car set (well balanced, more realistic behaviour)
  • 3 exciting new tracks and many visually improved ones
  • Smashing liveries for all these cars
  • 2 new TRB first-class robot for the Supercars, 36 GP and TRB1 car sets: USR and Simplix (at last real AI opponents!)
  • Animated driver on 36GP cars, 3D wheels for all cars
  • 2 new leader-board modes, smoke on spinning tires
  • Brand new gauges and many many other small visual improvements
  • Experimental Simu V3 physics engine
  • Many menu improvements (support for grid shifting, optimized track select load time, category filter when selecting driver, more information in results and standings boards)
  • Supported input devices: Keyboard, Wheel, Joystick, Mouse, Gamepad

Speed Dreams

The supported platforms are Linux (x86, x86_64) and 32 bit Windows. The Mac OS X port is 95% finished,

Homepage: www.speed-dreams.org
Developer: The Speed Dreams Team
License: GNU GPL v3
Written in: C++, C, XML

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