This is a small, action / adventure, platform game targeted at young children, primarily 4-8 year olds. The main goal of the game is to have fun.
Captain Holetooth is a pirate who lives in a rich world with amazing characters. His goal is to defend a kind of “magic candy” and to collect surplus sweets so that children don’t eat too much of them. The world of Captain Holetooth has a deep backstory (almost like J. R. R. Tolkien’s Lord of the Rings) and the origin of the setting is the developer’s work on children’s books.
The game is in an early stage of development and the stages are largely unfinished. The artwork is particularly noteworthy. And this is definitely a game to watch to see how it develops. It’s released under an open source license.
Here’s a short video of the game.
- Deep backstory, rich world, fun characters
- Explorative nature is appealing to many audiences
- Characters are revealed during gameplay
- Episodic content or chapters are planned (5 short chapters are already written)
- Parental controls – limit the amount of daily play time
- Find secrets hidden in the level
- There’s deliberately no scoring system, instead exploration and lore are more important factors
- Simple dialogue system
- Switch levels and adjust sound/music settings
- Supports most game controllers (PS4, XBOX, Logitech etc.)
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|Captain Holetooth uses the Godot Engine, a popular the open source game engine. There is an alpha version also available for Android.
Developer: Oliver Rühl, Yasha Bo, Ivan Skodje
License: Apache License 2.0. Captain Holetooth and all other character designs used in the game are licensed under the CC Attribution 3.0 Unported License.
You can download the source code from GitHub. If you’re looking for an open source project to contribute to, Captain Holetooth seems a good candidate. As the game uses the Godot Engine, coding for the project is more accessible for non-programmers. GDScript is designed to integrate from the ground to the way Godot works, and is very simple and easy to learn.